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  Game Year Summary
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Puzzle Club (prototype)
1990 No summary.
GTI Club
GTIクラブ
1997 Rally-style racing through Cote D'Azur.
Dynamite Country Club
ダイナマイトカントリークラブ
1991 No summary.
Country Club
1985 No summary.
Mahjong Club 90's
1990 No summary.
Print Club 2
1997 A classic photo booth that can be reconfigured to print stickers. Has two verified styles of printers and can print one, four or sixteen pictures to a page in beautiful photo-quality images. Has overlays that are applied to the frame of the image.
Royal Club
1991 No summary.
Dance Dance Revolution 2ndMix and Beatmania IIDX Substream Club Version 2
1999 Another in the series of Dance Dance Revolution / Dancing Stage games.
Dance Dance Revolution 2ndMix with Beatmania IIDX Club Version
1999 Another in the series of Dance Dance Revolution / Dancing Stage games.
New Prototype
0 No summary.
Agent X (prototype)
1983 No summary.
Arcade Classics (prototype)
1992 No summary.
Boxing (Prototype)
1977 No summary.
Captain Seahawk (Prototype)
1978 No summary.
Chimera Beast (prototype)
1993 No summary.
Droppers (Prototype)
0 No summary.
Pair Pair Wars (Prototype)
0 No summary.
Sparkz (prototype)
1992 No summary.
Speed Coin (Prototype)
1984 No summary.
SunShine (Prototype)
0 No summary.
Teeter Torture (Prototype)
0 No summary.
Turbo Tag (prototype)
1985 No summary.
Puzzle Bobble 3
パズルボブル3
1996 No summary.
Cosmo Gang the Puzzle
コズモギャングザパズル
1992 Tetris-like puzzle game featuring the Cosmo Gang.
Let's Go! Puzzle Dama
進め!対戦ぱずるだま
1995 No summary.
Puzzle Bobble (Bust-A-Move)
パズルボブル
1994 Puzzle sequel to Bubble Bobble.
Puzzle Bobble 2 (Bust-A-Move Again)
パズルボブル2
1995 No summary.
Puzzle Bobble 2x
パズルボブル2X
1995 No summary.
Puzzle Bobble 4
パズルボブル4
1998 No summary.
Puzzle Dama
ぱずるだま
1994 No summary.
Puzzle De Pon!
1995 No summary.
Super Puzzle Fighter 2
スーパーパズルファイター2
1996 No summary.
Super Puzzle Fighter 2 Turbo
スーパーパズルファイター2ターボ
1996 No summary.
Super Puzzle Fighter 2 X
スーパーパズルファイター2X
1996 No summary.
Paint 'N' Puzzle
1993 No summary.
Puzzle & Action: Treasure Hunt
1997 No summary.
Susume! Taisen Puzzle Dama
1996 No summary.
Tokimeki Memorial Puzzle Dama
ときめきメモリアル対戦ぱずるだま
1995 No summary.
Puzzle Bobble Live! (Bust-A-Move Live!)
2009 No summary.
Super Puzzle Bobble
1999 No summary.
Azumanga Daioh Puzzle Bobble
あずまんが大王 パズルボブル
2002 Puzzle Bobble crossover with the Azumanga Daioh anime and manga published by Moss.
Meikyu Jima
1988 developed by NANAO CORP. (?) manufactured by IREM (?) distributed by IREM (?) Genre: Puzzle Display: 384x256@55 Screen orientation: horizontal
Block Hole
1989 A puzzle game where a spaceship tries to shoot blocks by shooting the top of each block until they match. The game ends when the blocks reach the bottom.
Money Idol Exchanger
1997 English title: Money Puzzle Exchanger. Magical Drop with money denominations.
Earth, Friend, Mission
アース・フレンド・ミッション
1982 Nutting Associates 3D color vector prototype, pitched to be the arcade version of the movie Tron
Plotting
1989 A puzzle game: As a blob, you must clear screens full of blocks...or DIE!
Flipull
フリップル
1989 A puzzle game: As a blob, you must clear screens full of blocks...or DIE!
Gun Dealer
1990 Poker/Card puzzle game that "rewards" the player with naked ladies.
Rainbow Islands
レインボーアイランド
1987 The sequel of the Taito hit "Bubble Bobble." Full name: Rainbow Islands: The Story of Bubble Bobble 2
Mystic Wand
ミスティックワン
1991 Unreleased/prototype Neo Geo MVS game.
Tron
トロン
1982 Tron is trapped inside a computer and forced to play games. Tron must destroy the evil MCP (Master Control Program). Based on the movie.
Karate Ninja Sho
1996 unreleased beat 'em up game developed by Yumekobo for the Neo Geo MVS.
Loco-Motion
ガッタンゴットン
1982 Puzzle game - slide blocks for train
Fun Fun Brothers
1991 Unreleased MVS Neo Geo prototype
Aquarium
1996 Puzzle Game in the Crazy Cross vein.
Neo Bomber Man
1997 The arcade released Neo*Geo version of Bomberman. Similiar to the other versions. Also released for the Neo*Geo home cart system.
Qix
クイックス
1981 Qix (pronounced "kicks") is a simple and elegant game in which you claim territory by drawing boxes to fill a rectangular space. You must avoid the Qix – sticklike objects that float and bounce through your space in unpredictable patterns. You can rack up more points for creating boxes more slowly, and besides the Qix, you must be careful of Sparx and Fuses which appear if your marker stops while you are drawing.
Ghostlop
1996 Prototype game, similar to Magical Drop

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